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Imalogic - Geek Inside Blog

May 15, 2017 dal

Use Case Points

“You can not plan if you can not measure AND IF YOU FAIL TO PLAN YOU HAVE PLANNED TO FAIL.”

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May 15, 2017 dal

Labeling in CLP(FD) with evolutionary programming

Introduction Les problèmes d’optimisation combinatoire sur des nombres entiers sont définis comme suit : un groupe de variable. un groupe

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May 15, 2017 dal

What is DemoScene ?

What is Demoscene ? The demoscene is a world-wide collective of young artists and programmers who produce non-interactive audiovisual materials

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May 15, 2017 dal

First step to Mark Down

Mark Down ! Markdown is a way to style text on the web. You control the display of the document;

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May 15, 2017 dal

Le Petit Guide Du Git

Github Configuration Identity Name $ git config –global user.name “unix” Identity Email $ git config –global user.email “unix@imalogic.com” Editor Tool

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May 14, 2017 dal

Benchmarking C#/.Net Direct3D 11 APIs vs native C++

This is a resume from a old post found on internet about benchmarking Direct3D 11. If you are working with a

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May 13, 2017 dal

Mise en place d’un plan de test

Introduction Il m’a souvent été demandé de “tester” un application ou un projet durant mes missions de consultance. J’ai rarement

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May 13, 2017 dal

Writing “C” Code for Android

The Android SDK The Android SDK is strictly for Java Programmers — however, the Native Development Kit cracks the door

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May 12, 2017 dal

Fractal Music Video

Fractal Music Video Done in a few hours using some modified shaders done in GLSL. Music are composed by me.

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May 12, 2017 dal

C++ Functor

  A functor is pretty much just a class which defines the operator(). That lets you create objects which “look

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May 12, 2017 dal

Alcatel – ADSL – Souvenirs

Souvenir, souvenir… c’était en 2001 😉

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May 11, 2017 dal

C++11 – Why Lambdas Rock

The problem C++ includes useful generic functions like std::for_each and std::transform, which can be very handy. Unfortunately they can also

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May 11, 2017 dal

Several issues of porting C++ code to the 64-bit platform

  Introduction x86-64 is a bit of a special case – for many architectures (eg. SPARC), compiling an application for

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May 11, 2017 dal

How to hunt memory leaks using Visual Studio

Make sure you compile debug version of your project. Press F5 (Start Debugging) Do whatever you suspect to leak memory,

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April 25, 2017 dal

Terraforming

My demo presented @ Revision 2017. A quick release of this demo using my new 3d engine featuring : deffered

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April 25, 2017 dal

Ice & Fire

My “first 4k”/ 4 Kbytes intro / 4096 bytes Released at revision 2017, ranking #7 – Hard competition this year

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March 28, 2017 dal

Active Directory Overview

Introduction Keeping track of everything on your network is a time-consuming task. Even on small networks, users tend to have

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November 18, 2016 dal

Computer vintage – C64 & Amiga

Twenty years ago, i have developped a lot of stuff on small computer;  Commodore Amiga, Atari ST. All my stuffs

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November 18, 2016 dal

IoT – First impression of Atmel Environment

I have started to adapt and debug  a firmware for an IoT project a few month ago… This hardware is

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November 18, 2016 dal

Hourglass pattern

WRAPPER C/C++ DEVELOPING A C WRAPPER API FOR OO C++ CODE, Develop a set of C APIs that will wrap

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November 8, 2016 dal

Reconnaissance vocale : Série de Fourier, FFT

1. Représentation de la décomposition en série de Fourier La transformée de Fourier est basée sur la découverte que toute

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November 8, 2016 dal

Reconnaissance vocale : Etude d’un engine Monolocuteur – Approche globale

Etude d’un engine Monolocuteur – Approche globale En générale, on peut distinguer quatre modules fondamentaux pour les systèmes de traitement

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November 8, 2016 dal

Reconnaisance vocale – Principe de fonctionnement

L’analyse du signal de la parole Au départ d’un son émis par un locuteur, celui-ci est capté par un microphone.

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November 7, 2016 dal

The Graphic User Interface Development

Introduction The creation of GUIs has been and remains a relatively complex problem to manage. One of the main constraints

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November 7, 2016 dal

Introduction à UML

Une petite introduction à UML réalisée en 2012, au format powerpoint. cours_uml_final-a04

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November 7, 2016 dal

Introduction à Boost Test Library

Une petite introduction à la librairie “Boost Test” au format powerpoint. imalogic_presentation_boosttestlib

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August 20, 2016 dal

Solarstorm

Solarstorm is my last demo released at Evoke 2016. Unusually, for this demo i have done a story about the

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March 1, 2016 dal

Shader – Heaven Forest

I have release one of my shader used in my demo secret society… I have also linked the music used

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March 1, 2016 dal

Shader – SnowMountain

https://www.shadertoy.com/view/lsKGW3 I have release the shader snowmountain used in my demo EDEN in the shadertoy website… I have also included

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December 30, 2015 dal

Chryseis / Hoodlum – The Belgian Amiga Scene from 1991 to 1996

From 1991, i have join the group Chryseis, and some years after, Chryseis became the Demo Section of Hoodlum… All

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