“You can not plan if you can not measure AND IF YOU FAIL TO PLAN YOU HAVE PLANNED TO FAIL.”
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Coding, Computer Graphics & Music
“You can not plan if you can not measure AND IF YOU FAIL TO PLAN YOU HAVE PLANNED TO FAIL.”
Continue readingIntroduction Les problèmes d’optimisation combinatoire sur des nombres entiers sont définis comme suit : un groupe de variable. un groupe
Continue readingWhat is Demoscene ? The demoscene is a world-wide collective of young artists and programmers who produce non-interactive audiovisual materials
Continue readingMark Down ! Markdown is a way to style text on the web. You control the display of the document;
Continue readingGithub Configuration Identity Name $ git config –global user.name “unix” Identity Email $ git config –global user.email “unix@imalogic.com” Editor Tool
Continue readingThis is a resume from a old post found on internet about benchmarking Direct3D 11. If you are working with a
Continue readingIntroduction Il m’a souvent été demandé de “tester” un application ou un projet durant mes missions de consultance. J’ai rarement
Continue readingThe Android SDK The Android SDK is strictly for Java Programmers — however, the Native Development Kit cracks the door
Continue readingFractal Music Video Done in a few hours using some modified shaders done in GLSL. Music are composed by me.
Continue readingA functor is pretty much just a class which defines the operator(). That lets you create objects which “look
Continue readingSouvenir, souvenir… c’était en 2001 😉
Continue readingThe problem C++ includes useful generic functions like std::for_each and std::transform, which can be very handy. Unfortunately they can also
Continue readingIntroduction x86-64 is a bit of a special case – for many architectures (eg. SPARC), compiling an application for
Continue readingMake sure you compile debug version of your project. Press F5 (Start Debugging) Do whatever you suspect to leak memory,
Continue readingMy demo presented @ Revision 2017. A quick release of this demo using my new 3d engine featuring : deffered
Continue readingMy “first 4k”/ 4 Kbytes intro / 4096 bytes Released at revision 2017, ranking #7 – Hard competition this year
Continue readingIntroduction Keeping track of everything on your network is a time-consuming task. Even on small networks, users tend to have
Continue readingTwenty years ago, i have developped a lot of stuff on small computer; Commodore Amiga, Atari ST. All my stuffs
Continue readingI have started to adapt and debug a firmware for an IoT project a few month ago… This hardware is
Continue readingWRAPPER C/C++ DEVELOPING A C WRAPPER API FOR OO C++ CODE, Develop a set of C APIs that will wrap
Continue reading1. Représentation de la décomposition en série de Fourier La transformée de Fourier est basée sur la découverte que toute
Continue readingEtude d’un engine Monolocuteur – Approche globale En générale, on peut distinguer quatre modules fondamentaux pour les systèmes de traitement
Continue readingL’analyse du signal de la parole Au départ d’un son émis par un locuteur, celui-ci est capté par un microphone.
Continue readingIntroduction The creation of GUIs has been and remains a relatively complex problem to manage. One of the main constraints
Continue readingUne petite introduction à UML réalisée en 2012, au format powerpoint. cours_uml_final-a04
Continue readingUne petite introduction à la librairie “Boost Test” au format powerpoint. imalogic_presentation_boosttestlib
Continue readingSolarstorm is my last demo released at Evoke 2016. Unusually, for this demo i have done a story about the
Continue readingI have release one of my shader used in my demo secret society… I have also linked the music used
Continue readinghttps://www.shadertoy.com/view/lsKGW3 I have release the shader snowmountain used in my demo EDEN in the shadertoy website… I have also included
Continue readingFrom 1991, i have join the group Chryseis, and some years after, Chryseis became the Demo Section of Hoodlum… All
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