1. Introduction This experiment explores how AI post-processing can transform 3D engine outputs into cinematic, high-fidelity visuals that surpass the
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Coding, Computer Graphics & Music
1. Introduction This experiment explores how AI post-processing can transform 3D engine outputs into cinematic, high-fidelity visuals that surpass the
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Render-Conditioned Diffusion and Hybrid Neural Rendering: From Simple Prototype to Advanced 3D Pipeline Introduction Traditional 3D rendering pipelines ensure geometric
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==== MXMS Gravedigger halloween mix ==== Gravedigger, my Halloween remix from MXMS. Visuals from differents sources : Video – lyric
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New video released by Unix Of Hoodlum. Using shader, 3D Character generated in realtime. Music : In the Night by
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rED hEAVEN, my new demo released at Evoke 2019 (Koln) Ranking #1 – at PC Demo Competition! cODING : uN!x
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Variable Qualifiers Qualifiers give a special meaning to the variable. The following qualifiers are available: const – The declaration is
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What is Demoscene ? The demoscene is a world-wide collective of young artists and programmers who produce non-interactive audiovisual materials
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Fractal Music Video Done in a few hours using some modified shaders done in GLSL. Music are composed by me.
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Make sure you compile debug version of your project. Press F5 (Start Debugging) Do whatever you suspect to leak memory,
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My demo presented @ Revision 2017. A quick release of this demo using my new 3d engine featuring : deffered
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My “first 4k”/ 4 Kbytes intro / 4096 bytes Released at revision 2017, ranking #7 – Hard competition this year
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About twenty years ago, I spent a lot of time developing on small computers such as the Commodore Amiga
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Introduction The creation of GUIs has been and remains a relatively complex problem to manage. One of the main constraints
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Solarstorm is my last demo released at Evoke 2016. Unusually, for this demo i have done a story about the
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I have release one of my shader used in my demo secret society… I have also linked the music used
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https://www.shadertoy.com/view/lsKGW3 I have release the shader snowmountain used in my demo EDEN in the shadertoy website… I have also included
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From 1991, i have join the group Chryseis, and some years after, Chryseis became the Demo Section of Hoodlum… All
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A demo released at Evoke 2014 using Visual Factory II – DirectX 9
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A little demo used with Visual Factory II
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A new version of visual factory. Based on directX9 technology and used to make several demo for demoparty contest…
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A Video Jockey software started in 1999. Using software rendering technology, signal processing algorithm…
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This demo was released at Revision 2015 Demo Party held in Germany. The theme “secret society” came from the JFK
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This demo was released at Evoke 2015 demoparty in Germany. Using Cinder framework and differents pixel shader from Shadertoy comunity.
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