by David LOVERA – June 2024 Introduction In the digital age, efficient storage and transmission of images are crucial due
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‘Artificial Intelligence’ (AI)
“There are numerous algorithms grouped under the general term ‘Artificial Intelligence’ (AI), as AI encompasses a variety of fields and
Continue readingTerraforming : A Future Full of Promise and Risks
Terraforming Planets: A Future Full of Promise and Risks Space exploration and the terraforming of planets have captured human imagination
Continue readingIntrinsic functions, SSE, AVX…
Normally, “intrinsics” refers to functions that are built-in — i.e. most standard library functions that the compiler can/will generate inline
Continue readingGravedigger
==== MXMS Gravedigger halloween mix ==== Gravedigger, my Halloween remix from MXMS. Visuals from differents sources : Video – lyric
Continue readingHLM-Visage
New video released by Unix Of Hoodlum. Using shader, 3D Character generated in realtime. Music : In the Night by
Continue readingEvoke 2019 – rED hEAVEN
rED hEAVEN, my new demo released at Evoke 2019 (Koln) Ranking #1 – at PC Demo Competition! cODING : uN!x
Continue readingGLSL Optimizations
Many of the optimizations in this article are done automatically by some implementations, but often they are not. Therefore it
Continue readingGLSL – Variable Qualifiers
Variable Qualifiers Qualifiers give a special meaning to the variable. The following qualifiers are available: const – The declaration is
Continue readingFirst steps in Qt
Qt is used mainly for developing application software with graphical user interfaces (GUIs); however, programs without a GUI can be developed, such as command-line tools and
Continue readingWhat is DemoScene ?
What is Demoscene ? The demoscene is a world-wide collective of young artists and programmers who produce non-interactive audiovisual materials
Continue readingFractal Music Video
Fractal Music Video Done in a few hours using some modified shaders done in GLSL. Music are composed by me.
Continue readingHow to hunt memory leaks using Visual Studio
Make sure you compile debug version of your project. Press F5 (Start Debugging) Do whatever you suspect to leak memory,
Continue readingTerraforming
My demo presented @ Revision 2017. A quick release of this demo using my new 3d engine featuring : deffered
Continue readingThe Graphic User Interface Development
Introduction The creation of GUIs has been and remains a relatively complex problem to manage. One of the main constraints
Continue readingShader – Heaven Forest
I have release one of my shader used in my demo secret society… I have also linked the music used
Continue readingShader – SnowMountain
https://www.shadertoy.com/view/lsKGW3 I have release the shader snowmountain used in my demo EDEN in the shadertoy website… I have also included
Continue readingChryseis / Hoodlum – The Belgian Amiga Scene from 1991 to 1996
From 1991, i have join the group Chryseis, and some years after, Chryseis became the Demo Section of Hoodlum… All
Continue readingProject 2401 – Evoke 2014
A demo released at Evoke 2014 using Visual Factory II – DirectX 9
Continue readingVisual Factory – Losing religion
A little demo used with Visual Factory II
Continue readingVisual Factory – Corporate Demonstration
A new version of visual factory. Based on directX9 technology and used to make several demo for demoparty contest…
Continue readingVisual Factory – I
A Video Jockey software started in 1999. Using software rendering technology, signal processing algorithm…
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