“You can not plan if you can not measure AND IF YOU FAIL TO PLAN YOU HAVE PLANNED TO FAIL.”
Continue readingAuthor: dal
Labeling in CLP(FD) with evolutionary programming
Introduction Les problèmes d’optimisation combinatoire sur des nombres entiers sont définis comme suit : un groupe de variable. un groupe
Continue readingWhat is DemoScene ?
What is Demoscene ? The demoscene is a world-wide collective of young artists and programmers who produce non-interactive audiovisual materials
Continue readingFirst step to Mark Down
Mark Down ! Markdown is a way to style text on the web. You control the display of the document;
Continue readingLe Petit Guide Du Git
Github Configuration Identity Name $ git config –global user.name “unix” Identity Email $ git config –global user.email “unix@imalogic.com” Editor Tool
Continue readingBenchmarking C#/.Net Direct3D 11 APIs vs native C++
This is a resume from a old post found on internet about benchmarking Direct3D 11. If you are working with a
Continue readingMise en place d’un plan de test
Introduction Il m’a souvent été demandé de “tester” un application ou un projet durant mes missions de consultance. J’ai rarement
Continue readingWriting “C” Code for Android
The Android SDK The Android SDK is strictly for Java Programmers — however, the Native Development Kit cracks the door
Continue readingFractal Music Video
Fractal Music Video Done in a few hours using some modified shaders done in GLSL. Music are composed by me.
Continue readingC++ Functor
A functor is pretty much just a class which defines the operator(). That lets you create objects which “look
Continue readingAlcatel – ADSL – Souvenirs
Souvenir, souvenir… c’était en 2001 😉
Continue readingC++11 – Why Lambdas Rock
The problem C++ includes useful generic functions like std::for_each and std::transform, which can be very handy. Unfortunately they can also
Continue readingSeveral issues of porting C++ code to the 64-bit platform
Introduction x86-64 is a bit of a special case – for many architectures (eg. SPARC), compiling an application for
Continue readingHow to hunt memory leaks using Visual Studio
Make sure you compile debug version of your project. Press F5 (Start Debugging) Do whatever you suspect to leak memory,
Continue readingTerraforming
My demo presented @ Revision 2017. A quick release of this demo using my new 3d engine featuring : deffered
Continue readingIce & Fire
My “first 4k”/ 4 Kbytes intro / 4096 bytes Released at revision 2017, ranking #7 – Hard competition this year
Continue readingActive Directory Overview
Introduction Keeping track of everything on your network is a time-consuming task. Even on small networks, users tend to have
Continue readingComputer vintage – C64 & Amiga
Twenty years ago, i have developped a lot of stuff on small computer; Commodore Amiga, Atari ST. All my stuffs
Continue readingIoT – First impression of Atmel Environment
I have started to adapt and debug a firmware for an IoT project a few month ago… This hardware is
Continue readingHourglass pattern
WRAPPER C/C++ DEVELOPING A C WRAPPER API FOR OO C++ CODE, Develop a set of C APIs that will wrap
Continue readingReconnaissance vocale : Série de Fourier, FFT
1. Représentation de la décomposition en série de Fourier La transformée de Fourier est basée sur la découverte que toute
Continue readingReconnaissance vocale : Etude d’un engine Monolocuteur – Approche globale
Etude d’un engine Monolocuteur – Approche globale En générale, on peut distinguer quatre modules fondamentaux pour les systèmes de traitement
Continue readingReconnaisance vocale – Principe de fonctionnement
L’analyse du signal de la parole Au départ d’un son émis par un locuteur, celui-ci est capté par un microphone.
Continue readingThe Graphic User Interface Development
Introduction The creation of GUIs has been and remains a relatively complex problem to manage. One of the main constraints
Continue readingIntroduction à UML
Une petite introduction à UML réalisée en 2012, au format powerpoint. cours_uml_final-a04
Continue readingIntroduction à Boost Test Library
Une petite introduction à la librairie “Boost Test” au format powerpoint. imalogic_presentation_boosttestlib
Continue readingSolarstorm
Solarstorm is my last demo released at Evoke 2016. Unusually, for this demo i have done a story about the
Continue readingShader – Heaven Forest
I have release one of my shader used in my demo secret society… I have also linked the music used
Continue readingShader – SnowMountain
https://www.shadertoy.com/view/lsKGW3 I have release the shader snowmountain used in my demo EDEN in the shadertoy website… I have also included
Continue readingChryseis / Hoodlum – The Belgian Amiga Scene from 1991 to 1996
From 1991, i have join the group Chryseis, and some years after, Chryseis became the Demo Section of Hoodlum… All
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