The demoscene is a world-wide collective of young artists and programmers who produce non-interactive audiovisual materials that are processed realtime on home computer systems. These productions can be considered as music videos or technologic demonstrations (this is where the word “demo” comes from), and are the hard work of impassioned people since the 80’s.
Demomakers use to meet several times a year at demoparties, to attend various contests : graphics, music, coding competitions, and not least the intro and demo competitions where all the disciplines melt and produce impressive shows on the big screen.
The demoscene is an international computer art subculture that specializes in producing demos: small, self-contained computer programs that produce audio-visual presentations. The main goal of a demo is to show off programming, artistic, and musical skills.
The demoscene’s roots are in the home computer revolution of the late 1970s, and the subsequent advent of software cracking. Crackers illegally distributed video games, adding introductions of their own making (“cracktros“), and soon started competing for the best presentation. The making of intros and standalone demos eventually evolved into a new subculture, independent of the gaming:29–30 and software file sharing scenes.